In a recent article published by Ultradavid, a commentator for Shoryuken.com, he discusses the dichotomy of the FGC(Fighting Game Community) and of other eSports communities. In short, he goes over the most obvious differences between how competitors are treated, the importance of a commentator, and how the audience experiences these events. What is most interesting is the fact that, as Ultradavid argues, the FGC’s history is unlike any other game. It is built upon the arcade environment, and everything that implies, as opposed to those proficient in StarCraft, spending most of their time behind a computer. The FGC demanded human interaction in arcades and this fact, is one of the main reasons for the FGC’s underground environment. National tournaments like EVO hold huge, crowded, and extremely loud grand finals matches, with everyone in the audience screaming and cheering. An extremely engaging and exciting experience to say the least, and the secret to their success, what they hold on to so dearly is the “hype”, the energy that spawns from fighting games.
The FGC is just one realm among many in eSports. And all this brings into question the essence of eSports, what defining attribute of a game contributes to its success, in maintaining widespread interest and motivating competitors to do well. The answer to that is in the community. And while that may seem obvious to some, the reasons remain complicated. Each community, whether it is for Call of Duty, Street Fighter 4, or even League of Legends, holds some aspect of the game dear to them. Some love to be a part of a team, contributing to the whole, some strategizing to conquer others and some love a fast paced, in your face, interaction. But whatever the method of engagement, the community is responsible for any games survival and emergence as an eSport.
With this in mind, what makes a community “tick”, becomes easier to identify and becomes essential to the continuing development of the community and of eSports overall. Understanding how these communities function would inadvertently, stimulate the growth of and maintain the interest of these games. A point that Ultradavid makes clear, is equipment used throughout different games. Call of Duty is played primarily on the Xbox 360 with standard controllers, making it easy for competitors to set up and play. Similarly those that play fighting games like Street Fighter, only need a small set up, essentially, with the only difference being the “arcade sticks” many players use. But this is not true for StarCraft. Needing very powerful computer equipment, it can be pretty pricey to compete. This simple observation is a good example of how games communities can vary, by understanding the fact that some games require more money, more time and attract different people.
Nevertheless, all competitive games have the potential to become greater than they are now with the support of professional leagues. The establishment and understanding of these varying communities first and foremost need to be understood and respected, and then growth will come naturally.